Mining Prototype
A downloadable game
This project was originally envisioned as a Space Mining game where users would land on a procedurally generated planet. They would have 5 minutes of "oxygen" where they would race to complete a planet specific objective (find a particular good, destroy alien nests) while also attempting to mine as many resources as possible in that time. Resources would be sold at the end of the level, and a payout would be given to the player for completing the objective. Players would need to carefully plan out their routes to complete the objective, and score the most amount of rare resources while making it back to their ship within the 5 minute time frame. Failing to make it back to their ship before time ran out would lead to death and losing all collected resources. This approach proved to be fun to design however only the basics of the mining and climbing mechanics were implemented.
I had attempted to play with Fog of War which is turned off in this version as I could not get it to work well enough. This project was also my first exploration into frustrum culling which proved to be too great of a challenge at the time for me to implement properly. I was turning objects off that were off screen but still needed them to be held in reference. This led to ropes at the top of the level disappearing, and escape routes becoming ruined as a result.
Project has since been cancelled but it was a good exploration back into procedural generation and the fog of war systems.
Controls:
WASD - Movement
Space - Dig
Shift - Climb (Climbing is faster with ropes)
R - Place Rope (must have 2 blocks of empty vertical space, plus an open space above the block you wish to place it on)
Escape - Reset and create a new world
Updated | 9 days ago |
Status | Prototype |
Author | Hiiitechpower |
Download
Install instructions
Run .exe installer to play